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Zirconia

Zirconia

Zirconia is a 2D shooter with weird vehicles and techniques. Take control of non-traditional vehicles such as a hot dog mobile or an old buggy. There are also more familiar vehicles like the spaceship and bike. Each vehicle can have up to 3 techniques at once: an offensive, a defensive, and a miscellaneous technique. You may buy these techniques at shops at the end of certain levels.

Hearkened Hype Wins!

Features

  • 8 vehicles to choose from!
  • use your score to develop stat(s) of your choice (at end of certain levels)
  • pick from up to 3 techniques (buy these at end-of-level shops) and 2 passives
  • over 50 enemies, 35+ levels, 90+ techniques in all
  • puzzle-like elements in certain levels

Controls: 1P

  • WASD = movement
  • space = shoot
  • shift = hold to move faster (consumes fuel)
  • 1 = T1
  • 2 = T2
  • 3 = T3
Fight strange bosses! Encounter weird enemies!

System Requirements:

Windows 98 or higher, 500Mhz CPU, 800x600 display, 128MB RAM, 40 MB disk space, .NET framework

Download

Download Zirconia (7.2 MB) here.

Instructions: Unzip the file you downloaded to any folder. Run ZirconiaSetup. Then follow the onscreen instructions.

Progress Chart

date started: 09/19/04     version 1.0 finished: 12/15/04

Date Task P
09/17/04 Initial planning
09/19/04 Simple movement (1P)
09/21/04 Player shots (basix)
09/24/04 Enemy movement, collisions
09/26/04 Vehicle select screen, player anim.
09/28/04 Enemy anim, enemy shots 10%
09/29/04 Quantities of enemies
09/30/04 1st level
10/04/04 Starting techniques
10/05/04 Items, some conditions 15%
10/07/04 1st boss
10/09/04 Shop
10/10/04 2P support, player death 20%
10/14/04 3rd level
10/16/04 levels 4-6
11/02/04 artwork: enemies 30%
11/07/04 artwork: background
11/09/04 artwork: techs, passives, misc. 35%
11/12/04 coding: techs & passives
11/15/04 coding: enemy techniques 40%
11/18/04 coding: background & enemy spawn
11/20/04

level objectives up to 22lvl, speech

50%
11/22/04 finished objectives, sound FX, point value display 60%
11/25/04 testing levels
11/28/04 artwork: remaining techs 65%
11/30/04 coding: remaining techs 70%
12/03/04 remaining vehicles, death system
12/08/04 2nd Quest, more testing 80%
12/11/04 final testing 90%
12/15/04

housekeeping: clean up SFX, music,

get rid of copyrighted stuff, make no-music version

100%

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