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Zirconia

Zirconia

Zirconia is a 2D shooter with weird vehicles and techniques. Take control of non-traditional vehicles such as a hot dog mobile or an old buggy. There are also more familiar vehicles like the spaceship and bike. Each vehicle can have up to 3 techniques at once: an offensive, a defensive, and a miscellaneous technique. You may buy these techniques at shops at the end of certain levels.

Hearkened Hype Wins!

Features

  • 8 vehicles to choose from!
  • use your score to develop stat(s) of your choice (at end of certain levels)
  • pick from up to 3 techniques (buy these at end-of-level shops) and 2 passives
  • over 50 enemies, 35+ levels, 90+ techniques in all
  • puzzle-like elements in certain levels

Controls: 1P

  • WASD = movement
  • space = shoot
  • shift = hold to move faster (consumes fuel)
  • 1 = T1
  • 2 = T2
  • 3 = T3
Fight strange bosses! Encounter weird enemies!

System Requirements:

Windows 98 or higher, 500Mhz CPU, 800x600 display, 128MB RAM, 40 MB disk space, .NET framework

Download

Download Zirconia (7.2 MB) here.


The .NET framework is required. Download the .NET framework here.

Instructions: Unzip the file you downloaded to any folder. Run Setup.exe. Then follow the onscreen instructions.

Progress Chart

date started: 09/19/04     version 1.0 finished: 12/15/04

Date Task P
09/17/04 Initial planning
09/19/04 Simple movement (1P)
09/21/04 Player shots (basix)
09/24/04 Enemy movement, collisions
09/26/04 Vehicle select screen, player anim.
09/28/04 Enemy anim, enemy shots 10%
09/29/04 Quantities of enemies
09/30/04 1st level
10/04/04 Starting techniques
10/05/04 Items, some conditions 15%
10/07/04 1st boss
10/09/04 Shop
10/10/04 2P support, player death 20%
10/14/04 3rd level
10/16/04 levels 4-6
11/02/04 artwork: enemies 30%
11/07/04 artwork: background
11/09/04 artwork: techs, passives, misc. 35%
11/12/04 coding: techs & passives
11/15/04 coding: enemy techniques 40%
11/18/04 coding: background & enemy spawn
11/20/04

level objectives up to 22lvl, speech

50%
11/22/04 finished objectives, sound FX, point value display 60%
11/25/04 testing levels
11/28/04 artwork: remaining techs 65%
11/30/04 coding: remaining techs 70%
12/03/04 remaining vehicles, death system
12/08/04 2nd Quest, more testing 80%
12/11/04 final testing 90%
12/15/04

housekeeping: clean up SFX, music,

get rid of copyrighted stuff, make no-music version

100%

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