Zirconia

Zirconia is a 2D shooter with weird vehicles and techniques. Take control of non-traditional vehicles such as a hot dog mobile
or an old buggy. There are also more familiar vehicles like the spaceship and bike. Each vehicle can have up to 3 techniques at once:
an offensive, a defensive, and a miscellaneous technique. You may buy these techniques at shops at the end of certain levels.

Features
-
8 vehicles to choose from!
-
use your score to develop stat(s) of your choice (at end of certain levels)
-
pick from up to 3 techniques (buy these at end-of-level shops) and 2 passives
-
over 50 enemies, 35+ levels, 90+ techniques in all
-
puzzle-like elements in certain levels
Controls: 1P
- WASD = movement
- space = shoot
- shift = hold to move faster (consumes fuel)
- 1 = T1
- 2 = T2
- 3 = T3
System
Requirements:
Windows 98 or higher, 500Mhz CPU, 800x600
display, 128MB RAM, 40 MB disk space, .NET framework
Download
Download Zirconia (7.2 MB) here.
The .NET framework is required. Download the .NET framework here.
Instructions: Unzip the file you downloaded to any folder. Run Setup.exe. Then follow the onscreen instructions.
Progress Chart
date started: 09/19/04 version 1.0 finished: 12/15/04
| Date |
Task |
P |
| 09/17/04 |
Initial planning |
|
| 09/19/04 |
Simple movement (1P) |
|
| 09/21/04 |
Player shots (basix) |
|
| 09/24/04 |
Enemy movement, collisions |
|
| 09/26/04 |
Vehicle select screen, player anim. |
|
| 09/28/04 |
Enemy anim, enemy shots |
10% |
| 09/29/04 |
Quantities of enemies |
|
| 09/30/04 |
1st level |
|
| 10/04/04 |
Starting techniques |
|
| 10/05/04 |
Items, some conditions |
15% |
| 10/07/04 |
1st boss |
|
| 10/09/04 |
Shop |
|
| 10/10/04 |
2P support, player death |
20% |
| 10/14/04 |
3rd level |
|
| 10/16/04 |
levels 4-6 |
|
| 11/02/04 |
artwork: enemies |
30% |
| 11/07/04 |
artwork: background |
|
| 11/09/04 |
artwork: techs, passives, misc. |
35% |
| 11/12/04 |
coding: techs & passives |
|
| 11/15/04 |
coding: enemy techniques |
40% |
| 11/18/04 |
coding: background & enemy spawn |
|
| 11/20/04 |
level objectives up to 22lvl, speech
|
50% |
| 11/22/04 |
finished objectives, sound FX, point value display |
60% |
| 11/25/04 |
testing levels |
|
| 11/28/04 |
artwork: remaining techs |
65% |
| 11/30/04 |
coding: remaining techs |
70% |
| 12/03/04 |
remaining vehicles, death system |
|
| 12/08/04 |
2nd Quest, more testing |
80% |
| 12/11/04 |
final testing |
90% |
| 12/15/04 |
housekeeping: clean up SFX, music,
get rid of copyrighted stuff, make no-music version
|
100% |
| |
|
|
|